
You MAY distribute this file, provided you include this text file, with no Their resources modified or included in this file. Permissions have been obtained from original authors for any of Removed A_CustomMissile calls with undefined actorĪuthors MAY use the contents of this file as a base for modification or That was causing errors with recent ZDoom version. Instead they are a separate packageĮnable_item_rotations.pk3 with kdizd_11.pk3.Ĭhanges for 1.2 : fixed incorrect character in DECORATE definition The item rotations are no longer part of the Sprite clipping' should be set to 'smart'. In the GL display options settings, 'Adjust Is recommended to set up GZDoom as follows: Way as ZDoom, and as such some visual effects may GZDoom Issues : GZDoom does not handle sprites in the same Visual glitches, but does not affect gameplay. Gets the brightness information from the wrong
#Brutal doom v21 kdizd code
Known Issues : The code which draws translucent flats in ZDoom Game : Doom 1 ** KDIZD IS NOT FOR DOOM 2 ** Other : Custom intermission, ending sequences Strong to the atmosphere of the original. Knee-Deep in ZDoom is a new experience, but holds Power of Randy Heit's ZDoom port adding newĪreas, features, and gameplay devices not The team has focused onĮxpanding the original episode by utilizing the Software's original groundbreaking production, Knee-Deep in ZDoom is an interpretation of Id The Dead is one that many gamers will neverįorget, but through the years the episode hasīecome too easy for many to play through and Primary purpose : Single + Cooperative playĪuthors : KDIZD Team (See CREDITS.TXT inside the archiveĭescription : The experience of playing through Knee-Deep in

Relive Phobos.Īrchive maintainer : Please replace old versionĪdvanced engine needed : ZDoom 2.2.0 or later

Knee-Deep in ZDoom is a new experience, but holds strong to the atmosphere of the original. The team has focused on expanding the original episode by utilizing the power of Randy Heit's ZDoom port adding new areas, features, and gameplay devices not possible under the original Doom engine. Knee-Deep in ZDoom is an interpretation of Id Software's original groundbreaking production, Knee-Deep in the Dead. The experience of playing through Knee-Deep in the Dead is one that many gamers will never forget, but through the years the episode has become too easy for many to play through and enjoy the way they did the first time.
#Brutal doom v21 kdizd archive
KDIZD Team (See CREDITS.TXT inside the archive or visit )
